![]() In the off-chance that an orc or similar creature manages to learn battlemagic, in no way should he be underestimated.Īlignment: Any. Savage races such as orcs, ogres, and trolls rarely have the patience (or brains) to learn tactical warfare, and as such do not field battlemages. That said, dwarves, being very militaristic, have a decent enough battle magic tradition, as do the hobgoblins, and if rumors are to be believed, even kobolds have been known to take up this tradition as well. Races: Any race can become a battlemage, though battle magic is largely a human invention. Depending on the style of the character, however, any ability can be of use. Dexterity is useful for the lightly armored battlemage, and also improves aim with ray spells. ![]() Constitution is important to helping the battlemage survive to the next engagement. In addition to being a mobile artillery platform, they often have other magic at their disposal which may prove useful to other party members.Ībilities: Intelligence is first and foremost important to a battlemage, being responsible for their spellcasting, and how much extra damage they deal with their spells. When a battlemage is outnumbered in melee, they are highly vulnerable and usually try to avoid it. From spirals of power that leave mangled flesh in their wake, and whipping arcs that shatter bone and armour like brittle clay, to relentless mobile emanations, and the expansive devastation of engulfing doom, battle magic is all about winning at war.Ī battlemage is at their best when they have a clear path to their foes and someone to watch their back. This focus allows battlemages to create spells in styles others can only gawk at in disbelief. From the tactical genius of linked and braided castings, to the inherent damage-dealing "edge", battle magic is about pushing magic to its ultimate destructive limts, turning each arcane phrase into a death sentence and every claw-fingered gesture into a deadly magical assault. The second generation of battlemages found that a tightly focused approach to magical warfare yielded superior results, and it was from their efforts that the modern battlemage exists. For a time, the balance swung to and fro - first the aggressors would gain the upper hand, then the defenders would discover new ways to protect their charges and the cycle would begin all over again. Defensive magic received a boost, then, as kings emptied their coffers in an attempt to protect themselves and their armies from the arcane assaults of enemy mages. They threw fireball spells into densely packed ranks of enemy units, incinerating soldiers and playing havoc with formations. The first battlemages were little more than specialists in evocation. It was only a matter of time when magic was first applied to the battlefield. Since the dawn of humankind, when our ancestors first discovered the killing power of rock and bone, blood has been spilled in the name of everything, from gods to justice to simple, psychotic rage. ![]() ![]() 1.1.3 Human Battlemage Starting Package.However, unless these kinds of steps are taken to ensure the class strikes a balance between being fun to play and fun for the rest of the party to interact with, creating new content may end up causing more frustration than anything else. Homebrew classes have the potential to elevate a typical D&D experience and make it more fun for everyone involved. ![]() The more testing that's done, the more improvements can be made. The best way to do that is to run short one-shots with friends or asking for input from experienced Dungeon Masters. To avoid such situations arising during a longer campaign, it's important to playtest homebrew creations like classes to ensure they work as intended. Even worse, the players might realize that the class simply isn't fun to play. The class' special ability might sound good on paper but end up being too powerful in practice, or a certain buff may end up trivializing boss encounters. No matter how much time someone spends designing a homebrew class, there are going to be details that slip their notice. ![]()
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